Nicely done! For a game jam that's impressive. The meshes are very low-poly, but the appropriate post-processing (noise and chroma aberration) gives it just the right spooky look.
The game does not explain anything to you, and I love that. The puzzles are designed around it and are just the right amount of difficult. The moment I get stuck and pause to think "what am I supposed to de? What did I miss?" is the moment I figure it out.
Maybe my least favorite was the dirigibles, because it's only a matter of correct timing, and I died a lot.
Contrary to what's in the description, Shift does not do anything, but you don't need it anyway.
The web version was too impractical for me (lagging mostly, but also going in and out of fullscreen everytime I hit escape to bring the menu to adjust mouse sensitivity), but thankfully I was able to run the linux version (with `steam-run` on NixOS 26.05)
Didn't time it but it probably took me between 15-30min to finish it
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Nicely done! For a game jam that's impressive. The meshes are very low-poly, but the appropriate post-processing (noise and chroma aberration) gives it just the right spooky look.
The game does not explain anything to you, and I love that. The puzzles are designed around it and are just the right amount of difficult. The moment I get stuck and pause to think "what am I supposed to de? What did I miss?" is the moment I figure it out.
Maybe my least favorite was the dirigibles, because it's only a matter of correct timing, and I died a lot.
Contrary to what's in the description, Shift does not do anything, but you don't need it anyway.
The web version was too impractical for me (lagging mostly, but also going in and out of fullscreen everytime I hit escape to bring the menu to adjust mouse sensitivity), but thankfully I was able to run the linux version (with `steam-run` on NixOS 26.05)
Didn't time it but it probably took me between 15-30min to finish it